Artificial locomotion
Short definition
Artificial locomotion is any movement of the viewpoint in the virtual environment that does not match a real movement of the body, such as moving forwards with a controller or watching a video filmed while travelling.
In plain language
Because the eyes see movement and the body does not feel it, it is one of the main causes of cybersickness. Many applications use alternatives, such as teleporting between points or narrowing the field of view during movement. In 360° video, it is equivalent to filming from a car, a boat or a person walking.
In practice, in an RVer session
The RVer library is filmed without artificial locomotion, with a steady camera, for seated or lying-down sessions.
