RVer Neuro In development

Cognitive activities that
do not feel like exercises.

Eleven VR cognitive activities: for anyone. The patient plays; the team follows the session log live.

Paper worksheets trigger disengagement and refusal. RVer Neuro swaps the sheet and stopwatch for a calm activity in a virtual room: the patient focuses on the task, not on their own performance.

  • More engagement than paper worksheets.
  • Team in control: live dashboard, per-patient session logs.
  • Real 3D mental rotation: only possible in VR.
  • Little reading: the items are 3D objects; only visual search (the colour name) and the quiz use text, always translated.
  • Select by touch or by pointing with the controller, with generous aim radii.
  • Raw activity log: session counts and times, with no grading, thresholds, norms or any clinical interpretation.
  • Difficulty is set by the team; only Block Sequence adapts to the patient.
  • A module of the RVer system, enabled per device.
  • Local and private: no personal data leaves the headset (GDPR).
  1. i

    Number Trail

    • Attention
    • Speed
    • Set-shifting
    Alternating sequence

    Numbered tiles spread around the patient: part A in numeric order, part B alternating number and letter. Attention and set-shifting activity. The session log records hits, the time for each part, and the interval between correct tiles.

  2. ii

    Block Sequence

    • Working memory
    • Adaptive
    Block sequence

    Blocks light up one at a time and the patient repeats the sequence. Working-memory activity, and the only exercise that adapts: get it right and it grows, two failures end it. The session log records the length reached, errors and times.

  3. iii

    Backward Blocks

    • Working memory
    • Sequence
    Backward sequence

    The blocks light up one by one and the person repeats the sequence in reverse order. A working-memory activity, one step up from Block Sequence. The session log keeps correct answers, errors and times.

  4. iv

    Focus Catch

    • Sustained attention
    • Impulse control
    Sustained attention

    Orbs appear one at a time; the trigger only for the purple one. Sustained attention and impulse-control activity: the session log records hits, omissions, wrong-colour presses and reaction time.

  5. v

    Traffic Light

    • Inhibition
    • Self-control
    • Reaction time
    Response inhibition

    Green light, press; red light, do not press. A self-control and response-inhibition activity. The session log keeps correct answers, false presses, misses and reaction time.

  6. vi

    Visual Search

    • Selective attention
    • Visual scanning
    • Wide field
    Visual search

    Balls across a wide arc with the colour to find shown at the top: it forces the patient to turn to both sides. Selective attention and visual scanning activity: those found, wrong-colour taps, the left/right split and the span covered. Raw activity counts, with no clinical interpretation.

  7. vii

    Shape Match

    • Spatial reasoning
    • 3D
    Mental rotation

    A cube figure above, three candidates below: only one is the same figure rotated, the others are different shapes. Spatial reasoning activity. Correct answers, errors, trials and the time to the right choice.

  8. viii

    Shopping List

    • Memory
    • Prospective memory
    • No reading
    Prospective memory

    A grocery list disappears and the patient collects the items from a shelf. Partway through, a star they were asked for at the start appears, with no reminder. Memory activity, and being 3D objects, nothing depends on reading.

  9. ix

    Shopping List II

    • Memory
    • Delayed recall
    • No reading
    Delayed recall

    The same shopping list, with a filled delay before going to the shelf. The team sets the delay and the list length. A memory activity with delayed recall; the session log keeps correct answers, errors and times.

  10. x

    Spatial Memory

    • Spatial memory
    • Orientation
    • 3D
    Spatial memory

    An object on a marked platform vanishes, the platform turns, and the patient points to where it was. The turn forces recall of the location relative to the markers rather than to their own position: spatial memory activity.

  11. xi

    Quiz

    • Semantic memory
    • General knowledge
    • Attention
    General knowledge

    General-knowledge questions with four answers: capitals, continents, currencies, paintings, books, monuments, music and people. 936 questions in all 7 languages, with no repeats until the level runs out. The team picks the level and 5 to 20 questions per round; the session log keeps correct answers, errors, accuracy and response time.

Cognitive activities for wellbeing. It records session activity: counts, times and per-session performance; it does not assess, grade, diagnose, or replace any clinical assessment. The Class I medical device registration (EUDAMED and INFARMED) covers the base product: RVer Motion, RVer Neuro and RVer Exposure are modules in development, not covered by the registration, developed via clinical partnership. Local, no cloud.

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